一掉下去即 GameOver
import ddf.minim.*;
import processing.serial.*;
PImage img, over;
float myImgY;
float myImgX=320;
float mySpeed=15;
PImage myBackGround;
PImage[] myfloor=new PImage [5];
float[] myFloorX=new float[5];
float[] myFloorY=new float[5];
AudioPlayer player2;
Minim m;
void setup()
{
m=new Minim(this);
player2=m.loadFile("back.mp3");
myBackGround=loadImage("bg.jpg");
over = loadImage("gameover.jpg");
for (int i=0;i<5;i++) {
myfloor[i]=loadImage("Floor.jpg");
myFloorX[i]=random(370);
myFloorY[i]=random(100)+i*100;
}
img=loadImage("img.png");
size(400, 600);
myImgY=380;
over=loadImage("gameover.jpg");
}
void draw()
{
player2.play();
background(myBackGround);
image(img, myImgX, myImgY, 100, 100);
myImgY-=mySpeed;
mySpeed-=0.5;
if(myImgY>600)
image(over, 0, 0, 400, 600);
//if (myImgY>400) {
// myImgY=380;
// mySpeed=25;
//}
for (int i=0;i<5;i++)
{
myFloorY[i]+=2;
image(myfloor[i], myFloorX[i], myFloorY[i], 100, 30);
if (myFloorY[i]>600) {
reset(i);
}
if (mySpeed<0 && myImgX>myFloorX[i] && myImgX<myFloorX[i]+100 &&
myImgY>myFloorY[i] && myImgY<myFloorY[i]+30 )
{
touch();
}
}
}
void reset(int i)
{
myFloorY[i]=random(100);
myFloorX[i]=random(370);
}
void touch()
{
mySpeed=15;
}
void keyPressed()
{
if(keyCode == LEFT)
myImgX -= 50;
if(keyCode == RIGHT)
myImgX += 50;
}
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